v1.2.1 Update
P64 - Python64 » Devlog
Added a grid based ColliderProxy system to cache collisions instead of calculating collision data on every frame to optimize playmode and build performance.
Added more geometry caching for baked collidion data.
Improved skybox rendering.
Improved shader compilation error logging.
Files
P64 v1.2.1 66 MB
4 hours ago
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P64 - Python64
Python engine for N64 stylized games.
| Status | Prototype |
| Category | Tool |
| Author | F02K |
| Tags | 3D, Experimental, Game engine, Retro |
| Languages | English |
More posts
- v1.2.0 Update5 days ago
- v1.1.0 Update6 days ago
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